Spider Assignment
Computer Animation, Digital Art, Visual Effects
2011
Spider Assignment, 3D integration in live action
- This is the Spider Assginment that I did for term 4 at VFS, This is also my first project of integration using Nuke. They gave me the model and rig of the Spider, I did everything else; shading, shooting of plate, tracking, rendering and composition. My biggest challenge with this project was the moment when the spider is coming outside of the mirror, I had to deal with a lot of passes, for example; The shadows of the spider inside the mirror, outside of the mirror and the reflection. For the mirror effect I used a STMap node with the UV map, then I modified the UV's with radials flares and noise.
Time : 3 Weeks
Camera : Sony PMW-EX1
Tracking : PF Track
Shading : Maya
animation : Maya
Rendering : Mental Ray 32 bits Workflow
Compositing : Nuke
This is an image of my Nuke project:- I put all the passes in channels (Not shown in this image)
- I bring all the channels to the same tree
- I put all the passes in channels (Not shown in this image)
- In the next section I show the general breakdown of the passes. I did the same process for the 3 spiders.
AO Pass
Shadow and AO on table Pass
AO & Shadow Pass merged into a channel
Diffuse Pass
Reflection Pass
Specular Pass
ID Pass
Light Pass
